Seeing the Source Engine doesn’t yet support DX10 or DX11, and will continue to support OS X and possibly Linux going forward, OpenGL 3.x/4.x would be a prime candidate here for their next-gen codepath across all platforms with the existing DX9.0c and OpenGL 2.1 codepaths retained for legacy support and SM2.0 and below discarded. #MSI KOMBUSTER OPENGL 4.3 SUPPORT IS REQUIRED CODE#Seeing the Source Engine is flexible enough to scale from DX6.0 to DX9.0, supporting another code path for OpenGL in Windows probably wouldn’t be a big issue for them and would be useful as a beta test for user feedback and put some usage numbers and shipping code out there for AMD and nVidia to consider optimizing to. I was surprised Valve didn’t make their new OpenGL codepath in the Source engine available for Windows users when they added OS X support. #MSI KOMBUSTER OPENGL 4.3 SUPPORT IS REQUIRED DRIVER#Although I believe back then it took John Carmack commenting about driver bugs on the web for all to see before OEMs were really motivated to get cracking so maybe some high profile exposure is needed here too. #MSI KOMBUSTER OPENGL 4.3 SUPPORT IS REQUIRED DRIVERS#Perhaps things will change in the lead up to id Tech 5 and RAGE as was the case where id Tech 4 and Doom’s impending release motivated ATI and nVidia to refocus on their OpenGL drivers for both bugginess and performance rather than just continually adding more feature checkboxes. developer support is a chicken and the egg problem. ltcommander.data 5 at guess the driver bugginess vs.Callback mechanisms to receive enhanced errors and warning messages.Ability to set stencil values in a fragment shader for enhanced rendering flexibility.Support for new ARB extension introduced with OpenGL 4.1:.Increased rendering flexibility with multiple viewports for a rendering surface.Higher geometric precision with 64-bit floating-point component vertex shader inputs.Capability to bind programs individually to programmable stages for programming flexibility.Ability to query and load a binary for shader program objects to save re-compilation time. #MSI KOMBUSTER OPENGL 4.3 SUPPORT IS REQUIRED FULL#Easier porting between mobile and desktop platforms with full OpenGL ES 2.0 API compatibility.Continued support for both the Core and Compatibility profiles first introduced with OpenGL 3.2, enabling developers to use a streamlined API or retain backwards compatibility for existing OpenGL code, depending on their needs.Improved OpenCL™ interoperability for accelerating computationally intensive visual applications.Full compatibility with the OpenGL 4.1 standard on AMD’s most recent graphics products including ATI FirePro™ V3800, ATI FirePro™ V4800, ATI FirePro™ V5800, ATI FirePro™ V7800, ATI FirePro™ V8800 and ATI FirePro™ V9800 and the AMD Radeon™ HD 6900 and AMD Radeon™ HD 6800 graphics cards:.“AMD, through its close collaboration with Dassault Systèmes, and its optimized OpenGL implementation and consistent support, presents SolidWorks users with an extraordinary graphics experience.” R&D team is focused on offering the best user experience possible by enabling real-time OpenGL rendering,” said Ron Bates, Senior Manager, Graphical Applications, Dassault Systèmes. “Maintaining OpenGL as a strong and viable graphics API is very important to AMD and we are proud to support the OpenGL development community.” “AMD has a long tradition of supporting open industry standards, and with the announcement of support for OpenGL 4.1, we continue to demonstrate that commitment,” said Janet Matsuda, general manager, AMD professional graphics. The new functionality is made possible with the release of the latest professional and consumer graphics drivers, ATI FirePro™ and ATI FireGL™ unified driver 8.801, and AMD CatalystTM 10.12, available on the AMD website. AMD has published a press release about its commitment to the OpenGL community:ĪMD (NYSE: AMD) today announced wide-ranging support of OpenGL® 4.1 for Microsoft Windows® 7, Windows® Vista, Windows® XP and Linux across select ATI FirePro™, ATI FireGL™ and AMD Radeon™ graphics cards.
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